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Omega, Heartless Evolution FIN 0236 · uncommon

Omega, Heartless Evolution · {5}{G}{U} · Legendary Artifact Creature — Robot · Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.) · Power / toughness: 8/8

Omega, Heartless Evolution · {5}{G}{U} · Legendary Artifact Creature — Robot · Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.) · Power / toughness: 8/8

Price
from $0.243 printings
Win rate
58.4% GIH 30,463 instances · Premier Draft
Jun 10–Jul 14, 2025 · 17Lands

Game-in-hand win rate, all deck colors. 17,784 wins in 30,463 card-in-hand instances.

28,131 distinct games · 9,920 distinct drafts · games recorded Jun 10–Jul 14, 2025.

17Lands file dated Jul 18, 2025 · 100-instance minimum · 17Lands public data ↗

Play

Town Ramp · Blue–GreenTown Ramp plan →

Its entry taps a nonland permanent and adds stun counters equal to your nonbasic land count, also gaining that much life. Towns improve the reward; seven mana still needs early defense and actual ramp.

More

One-pick Draft
Its entry taps a nonland permanent and adds stun counters equal to your nonbasic land count, also gaining that much life. Towns improve the reward; seven mana still needs early defense and actual ramp.
Sealed vs Draft
Its entry taps a nonland permanent and adds stun counters equal to your nonbasic land count, also gaining that much life. Towns improve the reward; seven mana still needs early defense and actual ramp.

Draft data

58.4%when drawn (GIH)

+2.6 pp vs 55.7% average · 30,463 instances

Premier Draft · Jun 10–Jul 14, 2025 · average from 769,659 games

#89 of 330 nonland cards by win rate · last seen around pick 5.3 on average (91,579 packs).

21 of 56 multicolor cards · 6 of 21 multicolor uncommon cards.

Taken at pick6.819,488 picks
Makes the deck61.9%19,488 picks with known usage
When played55.2%65,959.9 matchesBenched 55.6%
36,589.1 matches
When drawn58.4%30,463 instances

Pick and maindeck observations: Jun 10–Jul 14, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 53.6% · 11,248 instances
● Drawn later 61.2% · 19,215 instances

In hand 58.4% · 30,463 instances
Unseen in deck 52.9% · 37,219 instances
+5.4 percentage points when drawn

Compared with multicolor cards

Win rate when drawn58.4%30,463 instances21 of 56
Opening hand53.6%11,248 instances39 of 54
Drawn later61.2%19,215 instances10 of 55
In the deck55.5%68,440 instances21 of 56
Without seeing it52.9%37,219 instances23 of 56
Improvement when drawn+5.4 pp30,463 instances / 37,219 instances21 of 56
When benched55.6%36,589.1 matches14 of 56
Makes the deck61.9%19,488 picks with known usage29 of 56
Pick (last seen)5.391,579 packs46 of 56
Taken at6.819,488 picks39 of 56

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Town Ramp UG58.1%2,055 instances

Each tick is this card’s all-decks rate (58.4% · 30,463 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Blitzball+6.5 pp12,326 games with both in the deck · 2,886 both drawnReach the Horizon+5.8 pp10,423 games with both in the deck · 2,384 both drawnThe Regalia+8.4 pp2,841 games with both in the deck · 579 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 73% of 330 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 10–Jul 14, 2025

Collect

3 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FIN 0236 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$0.24
FoilCollector Booster · Play Booster$0.32

Foil in a Collector Booster · Modeled · About 1 in 36 packs (2.75%) · 28.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 301 packs (0.33%) · 9.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 31 packs (3.26%) · 63.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterUncommons100% per positionUncommons
Play BoosterWildcard100%Wildcard
Play BoosterTraditional foil100%Traditional foil
Collector BoosterTraditional foil uncommons100% per positionTraditional foil uncommons

Wizards · Collecting FINAL FANTASY ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Josu Solano, FIN 236 · Scryfall ↗
More like this
Town Ramp cards → · Regular printing printings →
Sources
Wizards · Collecting FINAL FANTASY · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗