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Gran Pulse Ochu FIN 0189 · common

Gran Pulse Ochu · {G} · Creature — Plant Beast · Deathtouch
{8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard. · Power / toughness: 1/1 · A mysterious beast that has grown large on its journey across Gran Pulse. Its children, known as microchus, accompany the ochu in combat against adventurers.

Gran Pulse Ochu · {G} · Creature — Plant Beast · Deathtouch {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard. · Power / toughness: 1/1 · A mysterious beast that has grown large on its journey across Gran Pulse. Its children, known as microchus, accompany the ochu in combat against adventurers.

Price
from $0.171 printing
Win rate
56.0% GIH 54,714 instances · Premier Draft
Jun 10–Jul 14, 2025 · 17Lands

Game-in-hand win rate, all deck colors. 30,631 wins in 54,714 card-in-hand instances.

49,747 distinct games · 17,485 distinct drafts · games recorded Jun 10–Jul 14, 2025.

17Lands file dated Jul 18, 2025 · 100-instance minimum · 17Lands public data ↗

Play

Deathtouch trades for large attackers while permanent cards accumulate in your graveyard. Its late activation is a mana sink, not a reason to keep a slow opening hand.

More

One-pick Draft
Deathtouch trades for large attackers while permanent cards accumulate in your graveyard. Its late activation is a mana sink, not a reason to keep a slow opening hand.
Sealed vs Draft
Deathtouch trades for large attackers while permanent cards accumulate in your graveyard. Its late activation is a mana sink, not a reason to keep a slow opening hand.

Draft data

56.0%when drawn (GIH)

+0.3 pp vs 55.7% average · 54,714 instances

Premier Draft · Jun 10–Jul 14, 2025 · average from 769,659 games

#161 of 330 nonland cards by win rate · last seen around pick 6.1 on average (266,035 packs).

18 of 46 green cards · 5 of 14 green common cards.

Taken at pick8.735,384 picks
Makes the deck63.6%35,384 picks with known usage
When played54.8%123,377.3 matchesBenched 55.7%
63,011.7 matches
When drawn56.0%54,714 instances

Pick and maindeck observations: Jun 10–Jul 14, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 55.6% · 23,195 instances
● Drawn later 56.2% · 31,519 instances

In hand 56.0% · 54,714 instances
Unseen in deck 54.7% · 73,077 instances
+1.3 percentage points when drawn

Compared with green cards

Win rate when drawn56.0%54,714 instances18 of 46
Opening hand55.6%23,195 instances15 of 44
Drawn later56.2%31,519 instances18 of 46
In the deck55.2%128,743 instances18 of 47
Without seeing it54.7%73,077 instances11 of 47
Improvement when drawn+1.3 pp54,714 instances / 73,077 instances19 of 46
When benched55.7%63,011.7 matches9 of 48
Makes the deck63.6%35,384 picks with known usage25 of 48
Pick (last seen)6.1266,035 packs36 of 48
Taken at8.735,384 picks35 of 48

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Graveyard Value BG57.9%12,240 instancesTown Ramp UG57.6%2,395 instancesGo Wide GW52.3%3,152 instancesLandfall Aggro RG51.8%3,092 instances

Each tick is this card’s all-decks rate (56.0% · 54,714 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Commune with Beavers+5.4 pp14,945 games with both in the deck · 3,299 both drawnChocobo Kick+3.3 pp54,062 games with both in the deck · 13,374 both drawnQuistis Trepe+5.4 pp5,619 games with both in the deck · 1,330 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 51% of 330 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 10–Jul 14, 2025

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FIN 0189 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$0.17
FoilCollector Booster · Play Booster$0.26

Foil in a Collector Booster · Modeled · About 1 in 30 packs (3.33%) · 33.4% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 143 packs (0.70%) · 18.9% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 12 packs (8.52%) · 93.1% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommons100% per positionCommons
Play BoosterCommon or Through the Ages2 in 3Common
Play BoosterWildcard100%Wildcard
Play BoosterTraditional foil100%Traditional foil
Collector BoosterTraditional foil commons100% per positionTraditional foil commons

Wizards · Collecting FINAL FANTASY ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Domenico Cava, FIN 189 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting FINAL FANTASY · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗