MagicField guides
‹ Cards
186 of 502

Esper Origins // Summon: Esper Maduin FIN 0185 · rare

Esper Origins · {1}{G} · Sorcery · Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Esper Origins · {1}{G} · Sorcery · Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Summon: Esper Maduin · Enchantment Creature — Saga Elemental · (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn. · Power / toughness: 4/4 · "I've chosen a name for her . . . Terra."

Price
from $2.083 printings
Win rate
63.8% GIH 15,577 instances · Premier Draft
Jun 10–Jul 14, 2025 · 17Lands

Game-in-hand win rate, all deck colors. 9,938 wins in 15,577 card-in-hand instances.

15,262 distinct games · 5,580 distinct drafts · games recorded Jun 10–Jul 14, 2025.

17Lands file dated Jul 18, 2025 · 100-instance minimum · 17Lands public data ↗

Play

More

Bombs
Use the cheap front to surveil and gain life, then flash it back for four mana to get a new 4/4 Saga with a finality counter. The final chapter boosts your other creatures after the Saga leaves, so maintain a board. You cannot simply cast the costless Saga face from hand.

Draft data

63.8%when drawn (GIH)

+8.1 pp vs 55.7% average · 15,577 instances

Premier Draft · Jun 10–Jul 14, 2025 · average from 769,659 games

#10 of 330 nonland cards by win rate · last seen around pick 2.1 on average (13,175 packs).

2 of 46 green cards · 2 of 10 green rare cards.

Taken at pick2.17,123 picks
Makes the deck84.6%7,123 picks with known usage
When played59.3%34,883.5 matchesBenched 57.1%
4,425.5 matches
When drawn63.8%15,577 instances

Pick and maindeck observations: Jun 10–Jul 14, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 63.1% · 6,664 instances
● Drawn later 64.3% · 8,913 instances

In hand 63.8% · 15,577 instances
Unseen in deck 56.4% · 21,027 instances
+7.4 percentage points when drawn

Compared with green cards

Win rate when drawn63.8%15,577 instances2 of 46
Opening hand63.1%6,664 instances4 of 44
Drawn later64.3%8,913 instances2 of 46
In the deck59.6%36,749 instances1 of 47
Without seeing it56.4%21,027 instances2 of 47
Improvement when drawn+7.4 pp15,577 instances / 21,027 instances3 of 46
When benched57.1%4,425.5 matches1 of 48
Makes the deck84.6%7,123 picks with known usage6 of 48
Pick (last seen)2.113,175 packs5 of 48
Taken at2.17,123 picks5 of 48

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Graveyard Value BG65.1%2,457 instancesGo Wide GW64.8%1,326 instancesTown Ramp UG63.8%719 instancesLandfall Aggro RG61.6%682 instances

Each tick is this card’s all-decks rate (63.8% · 15,577 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

Town Greeter17,974 games with both in the deckChocobo Kick16,480 games with both in the deckSummon: Fat Chocobo16,243 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 97% of 330 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 10–Jul 14, 2025

Collect

3 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FIN 0185 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster$2.08
FoilCollector Booster · Play Booster$3.15

Foil in a Collector Booster · Modeled · About 1 in 84 packs (1.19%) · 13.3% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 1,345 packs (0.07%) · 2.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 79 packs (1.26%) · 31.6% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterWildcard100%Wildcard
Play BoosterRare or mythic rare100%Rare or mythic rare
Play BoosterTraditional foil100%Traditional foil
Collector BoosterTraditional foil rare or mythic100%Traditional foil rare or mythic

Wizards · Collecting FINAL FANTASY ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Solan & Danciao, FIN 185 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting FINAL FANTASY · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗