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White Mage's Staff FIN 0042 · common

White Mage's Staff · {1}{W} · Artifact — Equipment · Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

White Mage's Staff · {1}{W} · Artifact — Equipment · Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Price
from $0.201 printing
Win rate
58.1% GIH 88,875 instances · Premier Draft
Jun 10–Jul 14, 2025 · 17Lands

Game-in-hand win rate, all deck colors. 51,630 wins in 88,875 card-in-hand instances.

75,573 distinct games · 24,441 distinct drafts · games recorded Jun 10–Jul 14, 2025.

17Lands file dated Jul 18, 2025 · 100-instance minimum · 17Lands public data ↗

Play

Two mana supplies a Hero with a persistent Equipment. Later re-equip to a creature that can attack safely when the life trigger and extra size matter.

More

One-pick Draft
Two mana supplies a Hero with a persistent Equipment. Later re-equip to a creature that can attack safely when the life trigger and extra size matter.
Sealed vs Draft
Two mana supplies a Hero with a persistent Equipment. Later re-equip to a creature that can attack safely when the life trigger and extra size matter.

Draft data

58.1%when drawn (GIH)

+2.4 pp vs 55.7% average · 88,875 instances

Premier Draft · Jun 10–Jul 14, 2025 · average from 769,659 games

#97 of 330 nonland cards by win rate · last seen around pick 4.3 on average (204,507 packs).

18 of 52 white cards · 2 of 14 white common cards.

Taken at pick5.543,556 picks
Makes the deck85.7%43,556 picks with known usage
When played57.1%211,331.8 matchesBenched 54.7%
24,992.2 matches
When drawn58.1%88,875 instances

Pick and maindeck observations: Jun 10–Jul 14, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 59.6% · 39,585 instances
● Drawn later 56.9% · 49,290 instances

In hand 58.1% · 88,875 instances
Unseen in deck 56.8% · 119,577 instances
+1.3 percentage points when drawn

Compared with white cards

Win rate when drawn58.1%88,875 instances18 of 52
Opening hand59.6%39,585 instances10 of 51
Drawn later56.9%49,290 instances28 of 51
In the deck57.6%218,574 instances10 of 52
Without seeing it56.8%119,577 instances10 of 52
Improvement when drawn+1.3 pp88,875 instances / 119,577 instances22 of 52
When benched54.7%24,992.2 matches42 of 52
Makes the deck85.7%43,556 picks with known usage4 of 52
Pick (last seen)4.3204,507 packs28 of 52
Taken at5.543,556 picks28 of 52

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Artifacts WU59.1%23,262 instancesEquipment Aggro RW59.1%20,483 instancesSacrifice WB58.6%16,439 instancesGo Wide GW58.0%7,063 instances

Each tick is this card’s all-decks rate (58.1% · 88,875 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Adventurer's Airship+5.3 pp11,919 games with both in the deck · 2,638 both drawnAdelbert Steiner+3.1 pp40,182 games with both in the deck · 9,353 both drawnSlash of Light+2.6 pp74,364 games with both in the deck · 18,974 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 71% of 330 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 10–Jul 14, 2025

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

FIN 0042 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · Starter Kit · Starter Kit Case$0.20
FoilCollector Booster · Play Booster$0.33

Foil in a Collector Booster · Modeled · About 1 in 30 packs (3.33%) · 33.4% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 143 packs (0.70%) · 18.9% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 12 packs (8.52%) · 93.1% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommons100% per positionCommons
Play BoosterCommon or Through the Ages2 in 3Common
Play BoosterWildcard100%Wildcard
Play BoosterTraditional foil100%Traditional foil
Collector BoosterTraditional foil commons100% per positionTraditional foil commons

Wizards · Collecting FINAL FANTASY ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Kim Dingwall, FIN 42 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting FINAL FANTASY · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗