Bottomless Pool // Locker Room DSK 0043 · uncommon

Bottomless Pool · {U} · Enchantment — Room · When you unlock this door, return up to one target creature to its owner's hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Locker Room · {4}{U} · Enchantment — Room · Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
- Bottomless Pool
- U
- Locker Room
- 4U
Cast one door. On the battlefield, paying a locked door’s cost as a sorcery unlocks it without casting another spell.
- Price
- from $0.191 printing
- Win rate
- 57.4% GIH 55,709 instances · Premier Draft
Sep 24–Oct 28, 2024 · 17Lands
Game-in-hand win rate, all deck colors. 31,996 wins in 55,709 card-in-hand instances.
52,390 distinct games · 18,022 distinct drafts · games recorded Sep 24–Oct 28, 2024.
17Lands file dated Oct 29, 2024 · 100-instance minimum · 17Lands public data ↗
Play
Bottomless Pool: One blue mana unlocks a bounce trigger for any creature, including your own. Use the tempo to attack or save a threatened body; the other door is a separate five-mana investment. Locker Room: The five-mana blue door draws once when one or more of your creatures hit a player in combat. Evasive creatures make the investment useful; multiple simultaneous hits still give one draw.
More
- One-pick Draft
- Bottomless Pool: One blue mana unlocks a bounce trigger for any creature, including your own. Use the tempo to attack or save a threatened body; the other door is a separate five-mana investment. Locker Room: The five-mana blue door draws once when one or more of your creatures hit a player in combat. Evasive creatures make the investment useful; multiple simultaneous hits still give one draw.
- Sealed vs Draft
- Bottomless Pool: One blue mana unlocks a bounce trigger for any creature, including your own. Use the tempo to attack or save a threatened body; the other door is a separate five-mana investment. Locker Room: The five-mana blue door draws once when one or more of your creatures hit a player in combat. Evasive creatures make the investment useful; multiple simultaneous hits still give one draw.
Draft data
+3.0 pp vs 54.5% average · 55,709 instances
Premier Draft · Sep 24–Oct 28, 2024 · average from 1,011,949 games
#64 of 261 nonland cards by win rate · last seen around pick 2.9 on average (69,467 packs).
11 of 42 blue cards · 5 of 15 blue uncommon cards.
11,609.7 matches
Pick and maindeck observations: Sep 24–Oct 28, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.
○ Opening hand 54.3% · 21,702 instances
● Drawn later 59.4% · 34,007 instances
In hand 57.4% · 55,709 instances
Unseen in deck 52.5% · 70,935 instances
+4.9 percentage points when drawn
Compared with blue cards
Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.
Best decks for it
no-splash decks only · card-level in-hand rates · 100 minimum
Eerie Tempo WU60.3%15,596 instancesManifest Dread UG57.2%7,469 instancesRooms UR56.7%6,188 instancesEerie Control UB56.1%4,237 instancesEach tick is this card’s all-decks rate (57.4% · 55,709 instances). A high card rate does not prove that splashing it will improve your deck.
Best with
Adjusted associations, ranked by confidence.
Stalked Researcher+4.5 pp38,032 games with both in the deck · 9,688 both drawnFear of Isolation+4.0 pp32,273 games with both in the deck · 7,647 both drawnGremlin Tamer+4.2 pp23,645 games with both in the deck · 5,546 both drawnHow to read this
Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.
At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.
Where it sits in the set
Above 76% of 261 nonland cards with 100+ instances, in win-rate order.
17Lands public datasets ↗ · CC BY 4.0 ↗ · Sep 24–Oct 28, 2024
Pick a printing for its prices and pull odds.
| Finish | Found in | Price |
|---|---|---|
| Nonfoil | Play Booster · MTGO Redemption · Commander Deck Miracle Worker · Commander Decks Set of 4 | $0.19 |
| Foil | Collector Booster · collector-sample · Play Booster | $0.33 |
Foil in a Collector Booster · Modeled · About 1 in 27 packs (3.70%) · 36.4% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →
Foil in a collector-sample · Modeled · About 1 in 100 packs (1.00%) · MTGJSON model Oct 25, 2026 · How it’s modeled →
How to pull it
Official rates for the whole category, not this card.
| Booster | Slot | Per pack | Category |
|---|---|---|---|
| Collector Booster | Traditional foil uncommons | 100% per position | Traditional foil uncommons |
| Collector Booster Sample Pack | Foil uncommon | 100% | Foil uncommon |
Wizards · Collecting Duskmourn: House of Horror ↗ · Oct 29, 2026
Details & sources
- Legal in
- Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
- Illustration
- Diana Franco, DSK 43 · Scryfall ↗
- More like this
- Regular printing printings →
- Sources
- Wizards · Duskmourn: House of Horror release notes · Oct 19, 2026
Wizards · Collecting Duskmourn: House of Horror · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗
