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Mechanized Ninja Cavalry TMT 0156 · common

Mechanized Ninja Cavalry · {1}{R/W} · Artifact Creature — Robot Ninja · When this creature enters, create a 1/1 colorless Robot artifact creature token. · Power / toughness: 1/1 · "This is absolutely ridiculous, Saki! They aren't meant for riding! What happened to the ninja's famous subtlety?"
—Baxter Stockman

Mechanized Ninja Cavalry · {1}{R/W} · Artifact Creature — Robot Ninja · When this creature enters, create a 1/1 colorless Robot artifact creature token. · Power / toughness: 1/1 · "This is absolutely ridiculous, Saki! They aren't meant for riding! What happened to the ninja's famous subtlety?" —Baxter Stockman

Price
from $0.141 printing
Win rate
59.0% GIH 35,412 instances · Premier Draft
Mar 3–Apr 4, 2026 · 17Lands

Game-in-hand win rate, all deck colors. 20,895 wins in 35,412 card-in-hand instances.

29,943 distinct games · 9,411 distinct drafts · games recorded Mar 3–Apr 4, 2026.

17Lands file dated Apr 8, 2026 · 100-instance minimum · 17Lands public data ↗

Play

Alliance · Red–WhiteAlliance plan →

Provides a creature and a Robot for two mana. Both bodies help alliance; the Robot also supports artifact rewards.

More

One-pick Draft
Provides a creature and a Robot for two mana. Both bodies help alliance; the Robot also supports artifact rewards.
Sealed vs Draft
Provides a creature and a Robot for two mana. Both bodies help alliance; the Robot also supports artifact rewards.

Draft data

59.0%when drawn (GIH)

+2.2 pp vs 56.8% average · 35,412 instances

Premier Draft · Mar 3–Apr 4, 2026 · average from 180,204 games

#61 of 191 nonland cards by win rate · last seen around pick 4.3 on average (67,194 packs).

12 of 33 multicolor cards · 2 of 10 multicolor common cards.

Taken at pick5.516,319 picks
Makes the deck86.4%16,319 picks with known usage
When played58.2%78,397.7 matchesBenched 56.9%
7,947.3 matches
When drawn59.0%35,412 instances

Pick and maindeck observations: Mar 3–Apr 4, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 60.0% · 15,418 instances
● Drawn later 58.2% · 19,994 instances

In hand 59.0% · 35,412 instances
Unseen in deck 57.9% · 49,205 instances
+1.1 percentage points when drawn

Compared with multicolor cards

Win rate when drawn59.0%35,412 instances12 of 33
Opening hand60.0%15,418 instances4 of 33
Drawn later58.2%19,994 instances16 of 33
In the deck58.4%85,281 instances5 of 35
Without seeing it57.9%49,205 instances5 of 34
Improvement when drawn+1.1 pp35,412 instances / 49,205 instances19 of 33
When benched56.9%7,947.3 matches11 of 35
Makes the deck86.4%16,319 picks with known usage4 of 34
Pick (last seen)4.367,194 packs21 of 35
Taken at5.516,319 picks22 of 34

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

White–Blue WU62.7% ◌204 instancesSneaky Ninjas WB60.4%6,893 instancesMachines UR59.8%7,587 instancesAlliance RW57.5%6,199 instancesRed–Green RG73.3%15 instances · under 100Green–White GW60.7%28 instances · under 100Black–Red BR47.7%88 instances · under 100

Each tick is this card’s all-decks rate (59.0% · 35,412 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Karai's Technique+4.5 pp8,617 games with both in the deck · 2,022 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 68% of 191 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Mar 3–Apr 4, 2026

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

TMT 0156 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · Theme Deck Leonardo · Theme Deck Raphael · Turtle Team-Up · Turtle Team-Up Case$0.14
FoilCollector Booster · Play Booster$0.23

Foil in a Collector Booster · Modeled · About 1 in 14 packs (7.25%) · 59.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 100 packs (1.00%) · 26.0% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 8 packs (12.57%) · 98.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommons100% per positionCommons
Play BoosterCommon or source material27 in 28Common
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil commons100% per positionTraditional foil commons

Wizards · Collecting Teenage Mutant Ninja Turtles ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Michele Giorgi, TMT 156 · Scryfall ↗
More like this
Alliance cards → · Regular printing printings →
Sources
Wizards · Collecting Teenage Mutant Ninja Turtles · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗