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Ghostly Dancers DSK 0013 · rare

Ghostly Dancers · {3}{W}{W} · Creature — Spirit · Flying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. · Power / toughness: 2/5

Ghostly Dancers · {3}{W}{W} · Creature — Spirit · Flying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. · Power / toughness: 2/5

Price
from $0.384 printings
Win rate
64.4% GIH 22,724 instances · Premier Draft
Sep 24–Oct 28, 2024 · 17Lands

Game-in-hand win rate, all deck colors. 14,630 wins in 22,724 card-in-hand instances.

22,270 distinct games · 7,897 distinct drafts · games recorded Sep 24–Oct 28, 2024.

17Lands file dated Oct 29, 2024 · 100-instance minimum · 17Lands public data ↗

Play

Its entry can recover an enchantment to hand or unlock a locked door, while later eerie events create 3/1 flying Spirits. Have useful enchantments or an unfinished Room ready; fully unlocking a Room with the entry ability can immediately trigger the Dancers' Spirit reward.

More

One-pick Draft
Its entry can recover an enchantment to hand or unlock a locked door, while later eerie events create 3/1 flying Spirits. Have useful enchantments or an unfinished Room ready; fully unlocking a Room with the entry ability can immediately trigger the Dancers' Spirit reward.
Sealed vs Draft
Its entry can recover an enchantment to hand or unlock a locked door, while later eerie events create 3/1 flying Spirits. Have useful enchantments or an unfinished Room ready; fully unlocking a Room with the entry ability can immediately trigger the Dancers' Spirit reward.
Bombs
Its entry can recover an enchantment to hand or unlock a locked door, while later eerie events create 3/1 flying Spirits. Have useful enchantments or an unfinished Room ready; fully unlocking a Room with the entry ability can immediately trigger the Dancers' Spirit reward.

Draft data

64.4%when drawn (GIH)

+9.9 pp vs 54.5% average · 22,724 instances

Premier Draft · Sep 24–Oct 28, 2024 · average from 1,011,949 games

#5 of 261 nonland cards by win rate · last seen around pick 1.5 on average (12,961 packs).

2 of 43 white cards · 1 of 8 white rare cards.

Taken at pick1.49,451 picks
Makes the deck86.3%9,451 picks with known usage
When played57.6%45,753.1 matchesBenched 53.0%
4,422.9 matches
When drawn64.4%22,724 instances

Pick and maindeck observations: Sep 24–Oct 28, 2024. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 62.5% · 9,018 instances
● Drawn later 65.6% · 13,706 instances

In hand 64.4% · 22,724 instances
Unseen in deck 52.5% · 31,084 instances
+11.9 percentage points when drawn

Compared with white cards

Win rate when drawn64.4%22,724 instances2 of 43
Opening hand62.5%9,018 instances5 of 42
Drawn later65.6%13,706 instances2 of 43
In the deck57.5%53,824 instances2 of 43
Without seeing it52.5%31,084 instances34 of 43
Improvement when drawn+11.9 pp22,724 instances / 31,084 instances2 of 43
When benched53.0%4,422.9 matches40 of 43
Makes the deck86.3%9,451 picks with known usage4 of 43
Pick (last seen)1.512,961 packs4 of 43
Taken at1.49,451 picks4 of 43

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Eerie Tempo WU68.4%7,672 instancesAggro RW64.1%3,845 instancesReanimator WB62.0%2,033 instancesSurvival GW61.7%1,185 instances

Each tick is this card’s all-decks rate (64.4% · 22,724 instances). A high card rate does not prove that splashing it will improve your deck.

Best with

Adjusted associations, ranked by confidence.

Moldering Gym // Weight Room+6.2 pp4,503 games with both in the deck · 924 both drawn
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 98% of 261 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Sep 24–Oct 28, 2024

Collect

4 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

DSK 0013 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.47
FoilCollector Booster · Play Booster$0.57

Foil in a Collector Booster · Modeled · About 1 in 78 packs (1.28%) · 14.3% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Collector BoosterTraditional foil rare or mythic100%Traditional foil rare or mythic

Wizards · Collecting Duskmourn: House of Horror ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Josh Newton, DSK 13 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Duskmourn: House of Horror release notes · Oct 19, 2026
Wizards · Collecting Duskmourn: House of Horror · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗