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Cloudspire Skycycle DFT 0197 · uncommon

Cloudspire Skycycle · {2}{R}{W} · Artifact — Vehicle · Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Crew 1 · Power / toughness: 2/3 · For Team Cloudspire, the track is merely a suggestion.

Cloudspire Skycycle · {2}{R}{W} · Artifact — Vehicle · Flying When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. Crew 1 · Power / toughness: 2/3 · For Team Cloudspire, the track is merely a suggestion.

Price
from $0.162 printings
Win rate
50.3% GIH 14,423 instances · Premier Draft
Feb 11–Mar 18, 2025 · 17Lands
Draft
◆ Key pickThe flying Vehicle places two counters among one or two other creatures or Vehicles on entry. Develop recipients first; it cannot put those counters on itself, and crew 1 still needs another available creature.

Game-in-hand win rate, all deck colors. 7,251 wins in 14,423 card-in-hand instances.

13,115 distinct games · 4,752 distinct drafts · games recorded Feb 11–Mar 18, 2025.

17Lands file dated Mar 23, 2025 · 100-instance minimum · 17Lands public data ↗

Play

Vehicles and Mounts Aggro · Red–WhiteVehicles and Mounts Aggro plan →

The flying Vehicle places two counters among one or two other creatures or Vehicles on entry. Develop recipients first; it cannot put those counters on itself, and crew 1 still needs another available creature.

How this changes your picks

Rules-derived
Take it when
Combine efficient pilots with Mounts and Vehicles that affect combat quickly, using counters, Treasure and flying attacks to keep the opponent on defense.
What to take next
Have Cloudspire Coordinator survive a turn, then play a Mount or Vehicle and activate it for Pilots. Use those bodies to crew, while Cloudspire Skycycle puts counters on existing attackers.
Wrong pick
Burner Rocket cannot crew itself in time to target itself with its entry trigger. Target an existing creature, and keep enough pilots instead of filling every slot with Vehicles.
Mana & splash
Keep the colored sources needed for early spells. A synergy payoff does not automatically justify a splash.

More

One-pick Draft
The flying Vehicle places two counters among one or two other creatures or Vehicles on entry. Develop recipients first; it cannot put those counters on itself, and crew 1 still needs another available creature.
Sealed vs Draft
The flying Vehicle places two counters among one or two other creatures or Vehicles on entry. Develop recipients first; it cannot put those counters on itself, and crew 1 still needs another available creature.

Draft data

50.3%when drawn (GIH)

−4.6 pp vs 54.9% average · 14,423 instances

Premier Draft · Feb 11–Mar 18, 2025 · average from 857,667 games

#232 of 255 nonland cards by win rate · last seen around pick 5.3 on average (98,757 packs).

42 of 43 multicolor cards · 20 of 20 multicolor uncommon cards.

Taken at pick7.512,521 picks
Makes the deck47.9%12,521 picks with known usage
When played51.0%30,386.8 matchesBenched 54.5%
30,978.2 matches
When drawn50.3%14,423 instances

Pick and maindeck observations: Feb 11–Mar 18, 2025. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 48.6% · 6,055 instances
● Drawn later 51.5% · 8,368 instances

In hand 50.3% · 14,423 instances
Unseen in deck 51.0% · 21,332 instances
−0.7 percentage points when drawn

Compared with multicolor cards

Win rate when drawn50.3%14,423 instances42 of 43
Opening hand48.6%6,055 instances41 of 43
Drawn later51.5%8,368 instances42 of 43
In the deck50.8%36,060 instances41 of 43
Without seeing it51.0%21,332 instances34 of 43
Improvement when drawn−0.7 pp14,423 instances / 21,332 instances42 of 43
When benched54.5%30,978.2 matches24 of 43
Makes the deck47.9%12,521 picks with known usage38 of 43
Pick (last seen)5.398,757 packs41 of 43
Taken at7.512,521 picks42 of 43

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Vehicles and Mounts Aggro RW51.8%7,653 instances

Each tick is this card’s all-decks rate (50.3% · 14,423 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

Ride's End12,769 games with both in the deckLightning Strike12,731 games with both in the deckCloudspire Coordinator12,726 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 9% of 255 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Feb 11–Mar 18, 2025

Collect

2 printingsScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

DFT 0197 · Regular printingListings ↗
FinishFound inPrice
NonfoilPlay Booster · MTGO Redemption$0.16
FoilPlay Booster$0.23

How to get it

A fixed card in MTGO Redemption. It is not a booster pull, so no chance is claimed.

Wizards · Collecting Aetherdrift ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Hardy Fowler, DFT 197 · Scryfall ↗
More like this
Vehicles and Mounts Aggro cards → · Regular printing printings →
Sources
Wizards · Aetherdrift release notes · Oct 19, 2026
Wizards · Collecting Aetherdrift · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗