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Vibranium Energy Daggers MSH 0254 · common

Vibranium Energy Daggers · {1} · Artifact — Equipment · Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) · "These daggers can penetrate adamantium and disrupt nervous systems. What chance have you?"
—T'Challa, the Black Panther

Vibranium Energy Daggers · {1} · Artifact — Equipment · Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) · "These daggers can penetrate adamantium and disrupt nervous systems. What chance have you?" —T'Challa, the Black Panther

Price
from $0.161 printing
Win rate
51.6% GIH 2,106 instances · Pick-Two Draft
Jun 23–Jul 24, 2026 · 17Lands

Game-in-hand win rate, all deck colors. 1,087 wins in 2,106 card-in-hand instances.

2,052 distinct games · 1,131 distinct drafts · games recorded Jun 23–Jul 24, 2026.

17Lands file dated Jul 27, 2026 · 100-instance minimum · 17Lands public data ↗

Draft data

51.6%when drawn (GIH)

−5.2 pp vs 56.8% average · 2,106 instances

Pick-Two Draft · Jun 23–Jul 24, 2026 · average from 106,417 games

#238 of 259 nonland cards by win rate · last seen around pick 3.9 on average (32,931 packs).

15 of 16 colorless cards · 5 of 5 colorless common cards.

Taken at pick5.66,160 picks
Makes the deck28.4%2,311 picks with known usage
When played52.0%2,268 matchesBenched 55.7%
5,431 matches
When drawn51.6%2,106 instances

Pick and maindeck observations: Jun 23–Jul 24, 2026. Played/benched cells use matches when available; the drawn cell uses game instances.

○ Opening hand 48.6% · 821 instances
● Drawn later 53.5% · 1,285 instances

In hand 51.6% · 2,106 instances
Unseen in deck 53.6% · 2,906 instances
−2.0 percentage points when drawn

Compared with colorless cards

Win rate when drawn51.6%2,106 instances15 of 16
Opening hand48.6%821 instances13 of 13
Drawn later53.5%1,285 instances12 of 13
In the deck52.8%5,012 instances16 of 17
Without seeing it53.6%2,906 instances12 of 17
Improvement when drawn−2.0 pp2,106 instances / 2,906 instances15 of 16
When benched55.7%5,431 matches8 of 11
Makes the deck28.4%2,311 picks with known usage12 of 15
Pick (last seen)3.932,931 packs16 of 16
Taken at5.66,160 picks15 of 15

Ranks require 100 observations for that metric; comparisons are descriptive, not a pick order. Pick ranks put earlier picks first.

Best decks for it

no-splash decks only · card-level in-hand rates · 100 minimum

Teamwork WU52.9% ◌291 instancesAttack Alone WB52.4% ◌185 instancesArtifacts UR49.1% ◌116 instancesPower-Up RG61.1%18 instances · under 100Draw Second Card UB58.2%98 instances · under 100+1/+1 Counters UG54.7%53 instances · under 100Heroes Matter GW54.4%57 instances · under 100Noncreature Spells RW50.7%73 instances · under 100Creatures in Graveyard BG43.9%41 instances · under 100Villains Matter BR42.7%89 instances · under 100

Each tick is this card’s all-decks rate (51.6% · 2,106 instances). A high card rate does not prove that splashing it will improve your deck.

Usually played with

Deck co-occurrence; not evidence of synergy.

Web Up1,323 games with both in the deckHero in Training1,187 games with both in the deckBrave Brawler1,161 games with both in the deck
How to read this

Observational, not a causal bonus. Both cards must be in the deck. Drawn means opening hand or normally drawn; each card counts once per game. Game-level approximate intervals do not account for repeated games by the same drafter.

At least 100 games in each of four drawn/not-drawn groups; adjusted for game length and screened by the lower confidence bound. Do not add these points to a card’s win rate.

Where it sits in the set

Above 8% of 259 nonland cards with 100+ instances, in win-rate order.

30% or lowerWin rate94% or higher

17Lands public datasets ↗ · CC BY 4.0 ↗ · Jun 23–Jul 24, 2026

Collect

1 printingScryfall USD, snapshot Oct 25Pack odds →

Pick a printing for its prices and pull odds.

Prices

MSH 0254 · Regular printingListings ↗
FinishFound inPrice
NonfoilJumpstart Booster Pack · Play Booster · Beginner Box · Beginner Box Case · Welcome Deck White$0.16
FoilCollector Booster · Play Booster$0.26

Foil in a Collector Booster · Modeled · About 1 in 30 packs (3.30%) · 33.1% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a jumpstart · Modeled · About 1 in 51 packs (1.96%) · MTGJSON model Oct 25, 2026 · How it’s modeled →

Foil in a Play Booster · Modeled · About 1 in 133 packs (0.75%) · 20.2% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

Nonfoil in a Play Booster · Modeled · About 1 in 11 packs (8.73%) · 93.5% per display · MTGJSON model Oct 25, 2026 · How it’s modeled →

How to pull it

Official rates for the whole category, not this card.

BoosterSlotPer packCategory
Play BoosterCommons100% per positionCommons
Play BoosterCommon or source material23 in 24Common
Play BoosterWildcard of any rarity100%Wildcard of any rarity
Play BoosterTraditional foil of any rarity100%Traditional foil of any rarity
Collector BoosterTraditional foil commons100% per positionTraditional foil commons
Jumpstart BoosterOne complete 20-card theme100% per positionFixed cards from one of 51 themes

Wizards · Collecting Marvel Super Heroes ↗ · Oct 29, 2026

Details & sources

Legal in
Standard · Historic · Timeless · Pioneer · Modern · Legacy · Pauper · Vintage · CommanderLimited eligibility depends on the event and its booster pool.
Illustration
Irvin Rodriguez, MSH 254 · Scryfall ↗
More like this
Regular printing printings →
Sources
Wizards · Collecting Marvel Super Heroes · Oct 29, 2026
Scryfall USD, snapshot Oct 25
Comprehensive Rules ↗